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Here you can see games I created during Game Jam events.

- Click on a picture to learn more about a game and try it -

Blind Mind

Blind Mind

Realized during ZooMachines Festival 2015, Lille. Blind Mind is a singleplayer experimental game where the player embodies a blind character, and must use their other senses to find their way through a maze. My work: Game Design & Controller crafting. ​ Teamworker: Adriel de Ramecourt, Damien Blanchard, Jérôme Bonamy, Maxime Dumon & Eloi Strée.

Too Many Buttons

Too Many Buttons

Realized during Global Game Jam 2015, at Visage du Monde Cergy. Too Many Buttons is a game about making decisions when an amazing amount of options are avaible to you. A lot of buttons and one eternal question : What do we do now ? ​ My work: Game Design & Art. ​ Teamworker: Piers Bishop (Game Design et Programming).

The Infinite Viking Quest II

The Infinite Viking Quest II

Realized during the ZooMachines Festival 2014, Lille. ​ The Infinite Viking Quest II (or Skål) is a simple top-down view dungeon crawler but with a twist : the player controlling the avatar doesn’t actually see the screen but a live papercraft re-enaction of the screen made by another player and filmed with a webcam. My work: Game Design & Papertoy crafting. ​ Teamworker: Kevin Bradshaw, Joris Mazelle, Guillaume Noisette, Anton Roy & Matthieu Sablier.

Cat vs Wild

Cat vs Wild

Realized during Global Game Jam 2014, at Isart Digital Paris. Mother Nature is unleashed, your goal is to protect the cat from the Apocalypse. Usual stuff ! Unusual is the way you'll do it. Shelter it, stack some blocks to save it from the water rising. Problem ? Blocks don't have the form you think they have ! ​ My work: Game Design & Art. ​ Teamworker: Thomas Baggi-Sani & Alexandre Itard (Programming).

VHS

VHS

Realized during Hits Playjam 3 (2013), by Le Monde. VHS is a puzzle game in which you can rewind your actions to conjure some reminiscences of your past tries and unlock enigmatic situations. ​ My work: Game Design & Programming (AS3). ​ Teamworker: Léo Lesetre (Game Art).

Fogbie

Fogbie

Realized during City Game (2013), Nantes. Fogbie uses geolocalization to force the player to move in real life to purify the atmosphere and clean the Fog. ​ My work: Game Design & Art. ​ Teamworker: Bastien Kerspern (Game Design) & Raphaël Sfeir (Programming).

The Mouse

The Mouse

Realized during the Art Game Week end 3 (2013), Lille. The Mouse is a Tamagochi-like in which your computer mouse become a virtual living mouse you have to take care of by cuddling your hardware. ​ My work: Game Art. ​ Teamworker: William Dyce (Programming) & Arnaud Gauthier-Lissarrague (Game Design).

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​© 2019 by Jérémie Aronowiez

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