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Fogbie
Realized during City Game (2013), Nantes.
Fogbie uses geolocalization to force the player to move in real life to purify the atmosphere and clean the Fog.
My work: Game Design & Art.
Teamworkers: Bastien Kerspern (Game Design) & Raphaël Sfeir (Programming).
![]() In-game screen on PC | ![]() When you move in the reality | ![]() You are dead |
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![]() Support message | ![]() Artwork | ![]() Artwork |
![]() Artwork |
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